--- /dev/null
+// Javascript functions for controling audio
+starttime = null;
+endtime = null;
+
+spacebar = 32;
+return2start = 82;
+backfewsecs = 66;
+forwardfewsecs = 70;
+seta = 65;
+cleara = 67;
+howmanysecs = 10;
+
+window.onload = function() {
+ song = document.getElementById('song');
+
+ starttime = song.currentTime;
+ endtime = song.duration;
+ body = document.getElementsByTagName('body')[0]
+
+ body.onkeydown =
+ function(e) {
+ var ev = e || event;
+ if (ev.keyCode == spacebar) {
+ if (song.paused) {
+ playing = false;
+ } else {
+ playing = true;
+ } // if
+
+ if (playing) {
+ song.pause();
+ playing = false;
+ } else {
+ if (starttime != 0) {
+ song.currentTime = starttime
+ } // if
+
+ song.play();
+ playing = true;
+ } // if
+
+ e.preventDefault();
+ return;
+ } else if (ev.keyCode == return2start) {
+ if (starttime != null) {
+ song.currentTime = starttime;
+ } else {
+ song.currentTime = 0;
+ } // if
+
+ return;
+ } else if (ev.keyCode == backfewsecs) {
+ song.currentTime -= howmanysecs;
+ song.play()
+
+ return;
+ } else if (ev.keyCode == forwardfewsecs) {
+ song.currentTime += howmanysecs;
+ song.play();
+
+ return;
+ } else if (ev.keyCode == seta) {
+ starttime = song.currentTime;
+
+ return;
+ } else if (ev.keyCode == cleara) {
+ starttime = 0;
+
+ return;
+ } // if
+ } // function
+ } // getElementByTagName
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